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Bubble Dynamics

Vellum Fluids surface ripple simulation. Bubbles faked from spheres and noise in SOP, shaded with MaterialX specular + transmission.

Houdini learning experience around Vellum Fluids and the Bubbles SOP. The surface ripples are real Vellum fluid; the rising bubbles are faked from spheres and noise in SOP land. Shading happens in MaterialX with realistic specular + transmission, rendered in Karma.

Techniques

  • Vellum Fluids — surface ripple simulation
  • Bubbles SOP — sphere + noise fake for the rising bubbles
  • MaterialX — specular + transmission for realistic glass-like bubbles
  • Karma — final rendering

Inspired by Alexander Eskin tutorial ↗

Type
Houdini study
Year
2026
Role
Houdini, lookdev, rendering
Tools
HoudiniVellumMaterialXKarma
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