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Cloth Simulation

Vellum cloth draping over a dynamic object — stiffness, damping, and collision constraints tuned for a natural fabric feel.

Cardigan modelled and stitched in Houdini using Vellum Drape constraints, then walked into a Mixamo animation loop via KineFX. Heightmap displacement built in MaterialX gives the wool its texture; sheen and full-shot renders are done in Karma via Solaris.

Techniques

  • Vellum Drape — modeling and stitching the cardigan
  • KineFX — bringing in Mixamo animation loops, interacting with the drape
  • MaterialX — heightmap displacement for wool texture, sheen shaders
  • Karma in Solaris — final rendering

Inspired by Ronald Fong tutorial ↗

Type
Houdini study
Year
2026
Role
Houdini, lookdev, rendering
Tools
HoudiniVellumKineFXMaterialXKarma
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